From Page 60
(4) Right, these are all viable alternatives. Adopting one of them will put
you right back into the acquisition decision phase.
Redesigning at this stage of the game is probably the best
recommendation. If possible, it is best to redesign the panel so that there
are no shared activities. However, you also have to think about the trade-
offs of cost and mission goal completion.
Maybe the physical area would
have to be enlarged too much to make this recommendation effective.
Redesigning so as to eliminate any confusion in a shared panel may also be
an effective recommendation.
It probably goes hand-in-hand with the
We hope you can see from the example just presented that the decisions
made in the acquisition process are not cast in concrete and are made over
and over again during the developmental process and life cycle of any piece
So now you've completed all but two of the lessons in your human
Before beginning the next lesson, read
Pages 174-176 of HEL TM 29-76.
Your next lesson will continue using
TM 24-76. See you in Lesson 39. Turn to Page 29.
From Page 29
(1) Discomfort isn't the first consideration, and requiring written
communication between crew members isn't the best way to design this system.
The question about warning signals was important, however.
So keep it in
mind. Return to Page 29.